this might not be what you are looking for as it's just grasshopper
without scripting.
works with a two step subdivision based on the surface curvature.

this file is for 4point surfaces
http://grasshopper3d.googlegroups.com/web/curvature%20subdivision.ghx?hl=en&gsc=iXZOaAsAAACbN0OnIz8kVjlzf-E14iOC

i'm actually looking for a way to combine the 4point srf with
triangles to get an "optimized" panel system...
http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=article&group=rhino.plug-ins&item=31057&utag=


On Apr 22, 3:03 am, taz <[email protected]> wrote:
> You'll probably have to check with the man who wrote the original
> Python code, but the blog hasn't had much activity lately.  He may
> have been referencing a known routine, but off-hand I'm not familiar
> with any other references.
>
> Someone else may have more info/suggestions/advice in this department.
>
> On Apr 21, 8:28 pm, oompa_l <[email protected]> wrote:
>
> > Yeah I am sort of talking about that screenshot, only the thing is, I
> > opted to just make 4ptSurfaces so I don't have a bump so much as a gab
> > between the extra vertex in a further subdivided region and its less
> > resoled neighbour's edge. Maybe it's the same thing. Since we're on
> > the subject, and I realise this might be elementary, but why would one
> > wnat two triangular nurbs surfaces vs the one with 4 vertices? and in
> > this scenario, would a mesh be more appropriate?
>
> > I'm looking to script the solution. I imagine that instead of
> > evaluating the UV of the underlying surface for every recursive step
> > of the procedure that I somehow evaluate these points as divisions
> > along these neighbouring (or least resolved) subsurfaces...I might
> > have just reiterated what you suggested. thanks for the advice
>
> > On Apr 21, 8:07 pm, taz <[email protected]> wrote:
>
> > > oompa,
>
> > > Are you talking about the gaps visible from the blog screenshot?
>
> > >http://culagovski.net/wp-content/uploads/2008/10/screenhunter_06-oct-...
>
> > > My first instinct would be that you would need to get the surface
> > > border curves, cull the vertex in question (causing the bump), and
> > > rebuild the border as 3 lines.  That would eliminate the gap for
> > > adjacent subdivisions of the same size.
>
> > > Then you could test the midpoint/quarter points/eighth points of each
> > > line with <Closest Point> to cinch up the gap of any smaller adjacent
> > > subdivisions within a given tolerance.  That would take care of the
> > > gaps between between scalar subdivisions (maybe...) to a specified
> > > subdivision level.  Or you could probably script this to make it truly
> > > parametric.
>
> > > -taz
>
> > > On Apr 21, 6:08 pm, oompa_l <[email protected]> wrote:
>
> > > > I was missing an "End Sub", now it works...
>
> > > > Anyone have any bright ideas on a good way to force continuity between
> > > > unequally subdivided faces? There are gaps at the junctions because a
> > > > greater subdivided area has evaluated more points...Anyways, it would
> > > > be great if somehow those edge conditions were forced to meet up with
> > > > their neighbours.
>
> > > > any ideas are greatly welcomed!
> > > > thanks

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