I'm going to be putting GrowlMail and the UUID patcher application up
under my github account this weekend. 10.7 related changes will get
pushed when 10.7 is publicly available.

-rudy

On Jul 7, 6:39 am, Richard Hamilton <[email protected]> wrote:
> On Thu, Jul 7, 2011 at 6:11 AM, Dylan Ryan <[email protected]> wrote:
> > [...]
> > I know, but I see it slightly differently. From my perspective, *if* there
> > is a widespread problem with just adding the new UUIDs, odds are I'll notice
> > it quickly after making a change. That is, extensive testing isn't necessary
> > for a widespread problem, cursory testing will almost certainly find it. And
> > if there is a highly specific problem, odds are no amount of testing I can
> > do will find it because I probably don't have access to the right
> > combination of hardware and software to trigger it anyway. That is,
> > extensive testing isn't helpful because odds are I do not have the right
> > equipment to trigger it, so why waste time trying to do the impossible? So
> > rather than testing for a week knowing that odds are I won't find anything,
> > to me it seems more logical to update the UUIDs, do a quick "does this
> > work?" check on as much hardware as I can, then release it as a "potentially
> > unstable" version an hour or two after a system update. Anyone who can't
> > wait can use it and provide the large testing platform that I don't have
> > access to, but the vast majority of people will likely find that it works
> > because it passed the "works on my hardware so probably works in most
> > places" test. This seems better than waiting a week or more to test, not
> > finding anything, releasing a "this *is* stable" version, and having the
> > same people that would have caught the problem in the "potentially unstable"
> > version catch it anyway and report it. It cuts a week or more off the wait
> > time for people willing to take a risk (makes people happy), means less
> > problems on versions that are expected to be stable (makes people happy),
> > etc.
>
> > Granted, for general software, that is probably the *worst* possible
> > method you could think of for pushing updates, but for such a small bundle
> > that does just one thing (and does it well), it seems that it would be
> > generally helpful. There aren't a lot of features to test, so a fairly basic
> > "Does it work?" type check is close to exhaustive. Especially given the
> > track record. As I said, as far as I have seen, I've never had a problem
> > simply adding the UUIDs, so that has a track record of working (or I am
> > lucky and have a blessed hardware/software combo that just happens to always
> > work). Obviously, anything could change at any time, but I still think an
> > unstable branch that updates fast and *should* work but might not, and a
> > stable branch that almost always does work but takes time to update (think
> > Chrome, etc) leads to getting updates out quicker, and if an unstable branch
> > breaks for some people for a few days, well, that's why it's called
> > unstable.
>
> > Hopefully that makes sense :)
>
> Does anyone know and feel free to comment whether, aside from UUIDs, the
> current GrowlMail works (at least to the quick "does this work" standard)
> with the 10.7 GM that's available to paid-up devs?   In other words, it's
> one thing if it probably has a couple years life left in it at a minimum.
> But it it would need a lot more for 10.7 (and remember, Mail _is_ said to be
> changing, so I wouldn't care to bet on a guess either way), then maybe some
> alternative would be better.
>
> Either way, clickback with AppleScript would be great, if possible.  And for
> those of us challenged by anything as "friendly" as AppleScript (give me C++
> anytime over that!), some sample rules to approximate GrowlMail behavior
> corresponding to different preference settings would be a big help,
> particularly if having someone else keep GrowlMail alive turns out not to be
> as straightforward as adding UUIDs, running some quick checks, and
> repackaging it.

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