A better solution would be for the developer of LInkinus to support
notification coalescing, which has been a feature of Growl for longer
than Linkinus has existed

On Feb 17, 2:53 am, kasakka <[email protected]> wrote:
> I think this would be essential to implement in Growl. Every day when
> I wake my computer from sleep I get my whole screen filled with
> messages from the Linkinus IRC client as it loads the playback buffer
> of my IRC bouncer. The app is working as expected as it interprets the
> bouncer playback buffer as hundreds of new messages. Yes, I've asked
> the developers to implement a notification flood protection but so far
> nothing has been done.
>
> However, this is primarily a Growl issue. It would allow a malicious
> app for example to constantly fill the screen with messages unless the
> user quits the app, quits Growl or kills the GrowlHelperApp. There is
> no situation where filling the display with tens of messages, making
> everything else impossible, would be useful.
>
> So I propose the following:
>
> 1. Add a global "maximum number of notifications on screen at once"
> setting. Anything more than this gets simply dropped or Growl waits x
> amount of time to display them, essentially queuing the notifications
> (user option which way to use).
> 2. Add an application specific limit so you can force applications
> that might give lots of notifications to only be able to churn out x
> amount.
>
> Shouldn't be too difficult to implement.

-- 
You received this message because you are subscribed to the Google Groups 
"Growl Discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/growldiscuss?hl=en.

Reply via email to