I think this would be essential to implement in Growl. Every day when
I wake my computer from sleep I get my whole screen filled with
messages from the Linkinus IRC client as it loads the playback buffer
of my IRC bouncer. The app is working as expected as it interprets the
bouncer playback buffer as hundreds of new messages. Yes, I've asked
the developers to implement a notification flood protection but so far
nothing has been done.

However, this is primarily a Growl issue. It would allow a malicious
app for example to constantly fill the screen with messages unless the
user quits the app, quits Growl or kills the GrowlHelperApp. There is
no situation where filling the display with tens of messages, making
everything else impossible, would be useful.

So I propose the following:

1. Add a global "maximum number of notifications on screen at once"
setting. Anything more than this gets simply dropped or Growl waits x
amount of time to display them, essentially queuing the notifications
(user option which way to use).
2. Add an application specific limit so you can force applications
that might give lots of notifications to only be able to churn out x
amount.

Shouldn't be too difficult to implement.

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