I Mentioned the Weaver Stance primarily to give people a means to visiualize the stance of the target relative to the shooter that someone like you or me would know ;)
I won't be using the weaver combat stance in the game nor permit it. >but the average gunman or cowboy probably didn't. You might want to >contact the folks at the Single Action Shooting Society and see >whether they have a chapter near where you live so you can attend and >get an idea on a modern take at old west gunfighting. The people at >the events I've attended have been among the most knowledgeable, >kind, and pleasant folks I've ever met and when they're not competing >are more than willing to talk all about the club, it's events, >history, and the old west. I might be a bit gun shy (pun intended) when it comes to directing questions at the people who do the real McCoy when it comes to cowboy shooting, mounted shooting etc. I will however browse through the website you've mentioned. :) Yee Haw! >>Now all I'd have to do is consider the effects of gunpowder smoke acting as >>a mild form of teargas (in heavy enough concentrations) or obscurring the >>view if you have enough of it hanging about YOU, and so on. > >Maybe a very minor obscurement penalty, if that. You're not going to >have a couple dozen shooters in an ordered line touch off volley fire. About the only time I can see it mattering is if a person stays in one place and fires off a lot of rounds in place, or is in a building where people are shooting over the bar-top or behind the upturned poker table and stuff like that. >>I might even >>do some minor research on various weapons and see if I can make it worth >>the while for people to just have plain fun. > >Check with the folks at the Single Action Shooting Society, >http://www.sassnet.com . You'll learn more than you probably know is >out there! Thanks for the pointer :) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
