I Mentioned the Weaver Stance primarily to give people a means to
visiualize the stance of the target relative to the shooter that someone
like you or me would know ;)

I won't be using the weaver combat stance in the game nor permit it.  

>but the average gunman or cowboy probably didn't.  You might want to 
>contact the folks at the Single Action Shooting Society and see 
>whether they have a chapter near where you live so you can attend and 
>get an idea on a modern take at old west gunfighting.  The people at 
>the events I've attended have been among the most knowledgeable, 
>kind, and pleasant folks I've ever met and when they're not competing 
>are more than willing to talk all about the club, it's events, 
>history, and the old west.

I might be a bit gun shy (pun intended) when it comes to directing
questions at the people who do the real McCoy when it comes to cowboy
shooting, mounted shooting etc.  I will however browse through the website
you've mentioned.  :)  Yee Haw!

>>Now all I'd have to do is consider the effects of gunpowder smoke acting as
>>a mild form of teargas (in heavy enough concentrations) or obscurring the
>>view if you have enough of it hanging about YOU, and so on.
>
>Maybe a very minor obscurement penalty, if that.  You're not going to 
>have a couple dozen shooters in an ordered line touch off volley fire.

About the only time I can see it mattering is if a person stays in one
place and fires off a lot of rounds in place, or is in a building where
people are shooting over the bar-top or behind the upturned poker table and
stuff like that.

>>I might even
>>do some minor research on various weapons and see if I can make it worth
>>the while for people to just have plain fun.
>
>Check with the folks at the Single Action Shooting Society, 
>http://www.sassnet.com .  You'll learn more than you probably know is 
>out there!

Thanks for the pointer :)
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to