Holmes, Erik wrote:
I think the Number One rule for a successful PBEM is this: Think of ways
to let the players do as much of the work as possible.
Shoby187
To add to this...
1. Use pictures if possible. I've run PBEMs for over ten years and I
have a file with pictures I've collected on the net so I can say, "This
is what you see, with this change..." It might mean I change an
encounter slightly to better match the picture, but in the end it saves
time.
2. I tend to do skill rolls infrequently; if it's something that's
non-stressful and that they should be able to do, I let it slide. If
it's stressful, like repairing the shields as the bad guys close in,
then a roll will be required.
3. I use dialog...a lot. If the PCs can talk their way through
something, then I don't bother rolling.
Just some ideas.
Kurt
--
Kurt Feltenberger
[EMAIL PROTECTED]/[EMAIL PROTECTED] // http://www.teotwawki.net
“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
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