On Wed, Apr 23, 2008 at 3:05 PM, Susan Koziel <[EMAIL PROTECTED]> wrote: > I actually wouldn't x-nay the out of character dialogue unless it actually > becomes a problem. You don't want to be to restrictive of your players... and > the out of character stuff hasn't really been an issue in any PBEM or online > stuff. It's a problem in my face to face gaming but not in my online. > -Sue
When I've done PBeM, I've set up two mailing lists -- one in-character, one out-of-character. Seemed to work well. Pat > > > --- On Wed, 4/23/08, Bryan <[EMAIL PROTECTED]> wrote: > > > From: Bryan <[EMAIL PROTECTED]> > > Subject: Re: [gurps] PBEM > > To: "The GURPSnet mailing list" <[email protected]> > > Received: Wednesday, April 23, 2008, 10:21 AM > > > On Wed, Apr 23, 2008 at 1:49 AM, Roger Burton West > > <[EMAIL PROTECTED]> wrote: > > > On Tue, Apr 22, 2008 at 03:45:40PM -0700, Bryan wrote: > > > >I am in a group that plays face to face, but I > > wanted to run a > > > >play-by-email GURPS 4th Space campaign. Having > > never GM'ed anything > > > >more than a few one-shot face to face deals, I > > was wondering how > > > >difficult it is? > > > > > > To add to what other people have said: it's not > > _difficult_ but it is > > > _different_. > > > > > > If running by email, I tend to abstract combat to > > some extent, because > > > > > _________________> it's no fun if all that > > happens in one day is "roll to hit, roll to > > > defend, roll for damage". > > > > > > I do have an email dicebot, which will reply with die > > rolls both to the > > > person who sent the request and to anyone who was > > Cc:ed on that mail - > > > so it can work even in a two-player game without > > mailing lists. There's > > > an IRC version of that too. > > > > > > > I expected to run a more story driven campaign. I have no > > problems > > with that. I'd prefer "role"-playing over > > roll-playing. That is > > missing from our group. **I am guilty of this too.** > > > > I'm guessing that I need to have some ground rules. > > > > 1. Setting a deadline for "action" replies, > > should you not reply, the > > GM will do whatever he believes your character would do. > > (this is > > optional, especially if the action could cause a party > > wipe, or death > > of said character) > > 2. no "out of character" dialog. > > 3. use the dice server when told to roll. > > > > Anything I'm missing? I don't want to be too > > restrictive... > > > > Cheers, > > Bryan > > _______________________________________________ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
