On Tue, Apr 22, 2008 at 03:45:40PM -0700, Bryan wrote: >I am in a group that plays face to face, but I wanted to run a >play-by-email GURPS 4th Space campaign. Having never GM'ed anything >more than a few one-shot face to face deals, I was wondering how >difficult it is?
To add to what other people have said: it's not _difficult_ but it is _different_. If running by email, I tend to abstract combat to some extent, because it's no fun if all that happens in one day is "roll to hit, roll to defend, roll for damage". I do have an email dicebot, which will reply with die rolls both to the person who sent the request and to anyone who was Cc:ed on that mail - so it can work even in a two-player game without mailing lists. There's an IRC version of that too. I've tried gaming by IRC briefly, in Eric Funk's Transhuman Space campaign, but time zone differences and low activity stopped that for me (staying up till 3am was actually doable, but when there are only three lines typed during that last hour it doesn't seem worth it). I'd like to try it some time, but I suspect that I'll need to play mostly with other people in the UK or Europe. Roger _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
