Still thinking about David's setting:

* While unmanned craft are probably 'realistic' with the 
  rules for TL10 robotics, I will concentrate on manned 
  craft for playability. Assume that AIs ain't quite as 
  smart as advertised, or whatever ...

* Larger craft will have spin capsules or a spin hull for
  gravity. That leaves small, long-range craft like belt 
  prospectors bad for your health.

* 'Meteorite defense lasers' are a possible excuse to arm 
  even civilian craft. And once there was a first pirate 
  incidents, the arms race would be on. 

* Assuming that fusion rockets and fusion ram rockets are 
  available, they're the technology of choice for surface 
  to space craft. 

* Optimized fusion rockets from Vehicles are much more 
  efficient than ordinary fusion rockets, and might be 
  useful for the outer system.

* Thermal AM engines are out, AM pion is probably too 
  expensive except for special military applications.

* Nuclear pulse drives from VXi are no option (while the 
  TL9 engines are slightly more efficient than TL10 fusion 
  rockets, they need very specialized fuel and they are not 
  much more efficient).

* Mass driver engines from VXi might be an option where 
  water/ice are not readily available while rock dust is
  plentiful. Could be used for asteroid tugs - refine 
  the asteroid on the way, use the tailings as reaction
  mass.

* None of the engines from VXii are viable, with the 
  possible exception of chemical rockets or cold gas 
  thrusters for maneuvering jets.
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