Douglas wrote:
> This
> plane could take off, fly, land and taxi 10 years ago!

One huge problem with robots in GURPS is just how smart and 
powerful they become at high TLs. If you want a human-sized
machine at TL8 which is not a complete moron, then by TL10
a ship-sized machine is pretty smart. That can be a problem
for game play, even if it makes a realistic setting. Either
the ship is an extremely powerful PC, or it is an extremely
powerful NPC, and both will unbalance the party. 

A possible way around that would be to rule that there are 
no AIs and that robots are 'inflexible'. They can excel in
those tasks which are covered by their programming, but 
they cannot go beyond it or apply 'common sense'. A robot
pilot might have rules like "in case of hydraulic failure, 
use ...", but unless there are rules for "in case of fire,
hydraulic failure and low fuel over water, during a high 
priority mission, try this first", they cannot cope with 
multiple emergencies.
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