Douglas wrote: > This > plane could take off, fly, land and taxi 10 years ago!
One huge problem with robots in GURPS is just how smart and powerful they become at high TLs. If you want a human-sized machine at TL8 which is not a complete moron, then by TL10 a ship-sized machine is pretty smart. That can be a problem for game play, even if it makes a realistic setting. Either the ship is an extremely powerful PC, or it is an extremely powerful NPC, and both will unbalance the party. A possible way around that would be to rule that there are no AIs and that robots are 'inflexible'. They can excel in those tasks which are covered by their programming, but they cannot go beyond it or apply 'common sense'. A robot pilot might have rules like "in case of hydraulic failure, use ...", but unless there are rules for "in case of fire, hydraulic failure and low fuel over water, during a high priority mission, try this first", they cannot cope with multiple emergencies. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
