> What are the > implications > of these assumptions? * Interstellar travel will still take months, and there is no faster means of communication than a ship, right? How is that going to affect multi-stellar polities?
* Will fuel be a limit on multiple interstellar trips? Can a typical ship self-refuel (say skimming or ice asteroid mining)? * The travel time probably suggests large ships. Niven had some pretty small NAFAL (nearly as fast as light) ships in his Known Space, but common craft should be bigger. I'm currently reading Alastair Reynolds' Revelation Space books, which feature kilometer-long NAFAL ships. The same applies to Vinge's Deepness in the Sky, especially since his ships are not quite as fast. * The travel times might still justify putting passengers into cryosleep if such a technology exists. Spaceships makes cryonic capsules as large as a bunk, in Vehicles they're smaller (especially if life support is figured in). Will there be derelict ghosts full of slowly failing coffins in some edge of space? * Is there a way to detect small dark bodies in the flight path, or are they just going to bet against astronomical odds? * Do you want to allow or exclude planet-killer rocks? * It isn't a warp drive as GURPS uses the term. By itself that is neither good or bad, but 'warp drive' is a very loaded name. * Can the non-pseudovelocity part of the drive be used in a gravity well? Multiple G for multiple months sounds pretty amazing. * What is the payload fraction of a typical starship? Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
