> Right; but what about year-long trips?  At 10G, a ship would take
> about 13 months to reach a destination that's one parsec away; 19
> months for two parsecs; 23 months for three parsecs.  These would be
> non-stop trips.  I don't doubt that a ship that's designed with
> week-long trips in mind could manage such distances without breaking
> down; but there's the matter of food supplies: such ships probably
> won't be equipped with stasis tubes, and aren't likely to be carrying
> enough food to feed the crew for a year or two (or more, if you need
> to go more than three parsecs out in one hop).

I was thinking of a factor of ten or so -- months instead of 
weeks, years instead of months -- and a well-prepared flight. 
Provisions might take ten on twenty percent out of the cargo
capacity, or even less.

13 months are 400 days. So a ship designed for 40 days and 
ample safety margins should be able to do a parsec if push
comes to shove. 40 days sounds like an outer-system craft.
 
> I've stated that the thrust-to-mass ratio of the drives is on the
> order of hundreds of Newtons per kg of drive; probably not more than
> 300N/kg, and possibly as low as 100N/kg.  Power-to-thrust requirements
> should be somewhere between 1kW/10N and 1kW/100N, and field
> maintenance requirements should be negligible in interstellar space,
> and possibly in interplanetary space as well.
> 
> With those assumptions, what sorts of spacecraft could you design?

Call it 200 N per kg of engine/power pack. A ship capable of
10 G acceleration would be roughly 50% engine. 

I'm assuming that quarters, life support and provisions are 
proportional to the crew size. 

That leaves the required hull/armor as a major decision. If 
it takes many meters of ice or steel to survive the hazards
of interstellar flights, small ships become impractical and
up-armored ships will be hard to tell from regular ones. 

Either way, it should be possible to build ships with a 
significant payload percentage, be it weapons or cargo.
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