> Why does a harvester need armor? couldn't you save money/space by not > having armor?
The rules in VE2nd separate armor (DR) and structure (HP). This is no perfect representation of reality, where the chassis of a vehicle contributes to DR and the hull gives some HP. It gets especially difficult with modern cars, which have lots of "one shot DR" protection for the occupants by directing collision damage directly into structural HPs. The Vehicles rules also give some 'free DR' to components like power plants (DR 5) or radios (DR 2). This aids playability (who needs dozens of sets of component armor?), but using this rule for an entire vehicle sounds like breaking the spirit of the rules. Ask yourself -- can you really get a structural component with lots of HP but not a single point of DR? One could armor ONLY those structural components, i.e. use open frame armor, but that would expose the operator and the cargo to rain or wind. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
