On Thu, May 20, 2010 at 3:24 PM, Roger Burton West <[email protected]> wrote:
> On Thu, May 20, 2010 at 02:44:06PM -0700, Chris LeBron wrote:
>>I'm
>>relatively new to 4th Edition, and so my 'bot building experience is
>>back in 3e Robots and Vehicles. Does anyone have a good unmanned
>>mining 'bot, preferably in an insectile form, probably more useful in
>>microgravity and around asteroids?
>
> If you're working in fourth edition, you're primarily looking at
> building robots as _characters_. The Ultra-Tech robots are probably a
> good start for this - rather than thinking of them as unalterable
> designs, add and remove traits from them to get to the system you want.

The problem is, I *understood* -- for a given value of understand --
the 3e setup. The character build idea doesn't gel the same way. Then
again, I fiddled more with Robots than I have with 4e 'bot design.

> For example, Shell-Tech (for Transhuman Space) has the Microgravity
> RATS, a space combat robot. Strip off its combat abilities and add some
> tunnelling and payload, and presto, one mining robot. You don't need to
> juggle weight and space the way you do with 3E robot/vehicle designs;
> just try to keep things consistent with your tech base.
>
> Or you could start from scratch - apply Machine meta-trait, one of the
> robot brain options from Ultra-Tech, perhaps No Legs (tracked) and Extra
> Arms, some Flight for space travel...
>
> Or you could take a Construction Swarm (UT, pp.86-87) and mine with
> that...
>
> Roger
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