On Thu, May 20, 2010 at 3:24 PM, Roger Burton West <[email protected]> wrote: > On Thu, May 20, 2010 at 02:44:06PM -0700, Chris LeBron wrote: >>I'm >>relatively new to 4th Edition, and so my 'bot building experience is >>back in 3e Robots and Vehicles. Does anyone have a good unmanned >>mining 'bot, preferably in an insectile form, probably more useful in >>microgravity and around asteroids? > > If you're working in fourth edition, you're primarily looking at > building robots as _characters_. The Ultra-Tech robots are probably a > good start for this - rather than thinking of them as unalterable > designs, add and remove traits from them to get to the system you want.
The problem is, I *understood* -- for a given value of understand -- the 3e setup. The character build idea doesn't gel the same way. Then again, I fiddled more with Robots than I have with 4e 'bot design. > For example, Shell-Tech (for Transhuman Space) has the Microgravity > RATS, a space combat robot. Strip off its combat abilities and add some > tunnelling and payload, and presto, one mining robot. You don't need to > juggle weight and space the way you do with 3E robot/vehicle designs; > just try to keep things consistent with your tech base. > > Or you could start from scratch - apply Machine meta-trait, one of the > robot brain options from Ultra-Tech, perhaps No Legs (tracked) and Extra > Arms, some Flight for space travel... > > Or you could take a Construction Swarm (UT, pp.86-87) and mine with > that... > > Roger > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
