Chris replied to Roger: > The problem is, I *understood* -- for a given value of understand -- > the 3e setup. The character build idea doesn't gel the same way. Then > again, I fiddled more with Robots than I have with 4e 'bot design.
I think I understand the character-based approach, I just doesn't match my style. I could say it doesn't gel for me, either. Usually I write science fiction or other fictional vehicles, and designing them is the search for the perfect balance of cost, weight, performance, etc. in the setting. If a design looks "inefficient", there must be a story behind that, and the story must make sense in the setting. So trying to find a little more delta-V in a spacecraft can be a challenging solitaire game, for weekends when I have no proper face to face game. Writing a point-based template is a different balancing act, and I only "balance" PC characters -- my NPCs get the stats they need, point costs are calculated afterwards -- so I'm not terribly good at it. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
