On Jan 10, 2008 11:51 AM, Achim Schneider <[EMAIL PROTECTED]> wrote: > "Nick Rolfe" <[EMAIL PROTECTED]> wrote: > > > http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf > > > > He refers to Haskell and its strengths (and some of its weaknesses) > > quite a bit. > > > > For those who don't know him, Tim Sweeney is the main programmer > > behind Epic Games's popular Unreal Engine. When he talks, many game > > developers will listen. > > > We will dream, most likely. > > > Perhaps more importantly, anything he does > > will affect a large number of game developers. > > > Dreaming of pointy-haired bosses listening to him, that is. >
I think he meant in the sense that the unreal engine has *lots* of licensees. If UnrealScript 4 is a Haskell-like language with lenient evaluation and limited dependent typing, etc., then that's what a large number of game developers will use in their day-to-day work. -- Sebastian Sylvan +44(0)7857-300802 UIN: 44640862 _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe