"Sebastian Sylvan" <[EMAIL PROTECTED]> writes: > Maybe I'm just lucky, but if we are still talking about the games > industry I don't think this fits my experience of bosses. Games > compete very much on performance, and we basically rewrite almost all > of our code over a few years or so anyway
Another thing is that having the next big game means an incredible amount of money - more than a Hollywood blockbuster, according to popular rumor. Many companies may be willing to take a risk on promising but immature technology in the hope that it will give them the advantage they need to deliver the next Halo (or whatever). Very competitive industry, large money involved, lots of software rewritten or developed from scratch. Sounds ideal. Any boss who insists on doing things the way they've always done it won't last long. -k -- If I haven't seen further, it is by standing in the footprints of giants _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe