loop (time, space) where loop = loop <=< runKleisli action where action = (ChronoSync.sync *** syncExternal channel) >>> Space.update >>> display >>> ChronoSync.yieldCPU _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Even when generating one or more copies of "world" per frame the
performance stays fine and allocations are minimal. From what ive seen,
the OpenGL calls are whats going to bottle neck.
- [Haskell-cafe] Re: Memory efficiency questions f... Neal Alexander
- Re: [Haskell-cafe] Re: Memory efficiency que... Don Stewart
- [Haskell-cafe] Re: Memory efficiency que... Neal Alexander
- Re: [Haskell-cafe] Memory efficiency questions f... T Willingham
- Re: [Haskell-cafe] Memory efficiency questio... Don Stewart
- Re: [Haskell-cafe] Memory efficiency que... T Willingham
- RE: [Haskell-cafe] Memory efficiency questio... Tobias Bexelius
- Re: [Haskell-cafe] Memory efficiency que... Svein Ove Aas
- Re: [Haskell-cafe] Memory efficienc... Sebastian Sylvan
- RE: [Haskell-cafe] Memory effic... Tobias Bexelius
- [Haskell-cafe] Re: Memory efficiency questions for real-t... Neal Alexander