On Mon, Nov 3, 2008 at 11:31 AM, Tobias Bexelius <[EMAIL PROTECTED]> wrote: > Before Direct3D 10, its too costly to read back the updated vertex data > in every frame, which force you to make this kind of operations on the > CPU. > With D3D 10 however, you should use the new Stream-Output stage which is > used to return updated vertex data directly to a vertex buffer on the > GPU. So if you can afford a new graphics card and likes Vista, that's > the way to go :) > Or you could use OpenGL, which has supported that since the first GPUs that did were released. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
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- Re: [Haskell-cafe] Re: Memory efficiency que... Don Stewart
- [Haskell-cafe] Re: Memory efficiency que... Neal Alexander
- Re: [Haskell-cafe] Memory efficiency questions f... T Willingham
- Re: [Haskell-cafe] Memory efficiency questio... Don Stewart
- Re: [Haskell-cafe] Memory efficiency que... T Willingham
- RE: [Haskell-cafe] Memory efficiency questio... Tobias Bexelius
- Re: [Haskell-cafe] Memory efficiency que... Svein Ove Aas
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- RE: [Haskell-cafe] Memory effic... Tobias Bexelius
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