On Sun, Nov 2, 2008 at 2:13 PM, Don Stewart <[EMAIL PROTECTED]> wrote: > t.r.willingham: >> Take a highly complicated function and apply it to N vertices. Now >> increase N until the framerate is affected. That is where I am. It >> is obvious that any N-sized allocations will cause the framerate to >> stutter. This is not just theoretical: I *see* it as I increase N >> while it's running. This is the point of my initial email, the >> subject of which is memory efficiency. > > I'm glad things are going well. Do you have the code somewhere for > review?
If you read my initial post, you'll see that I am looking to convert an existing C++ application to Haskell. Above I am describing the current C++ implementation. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe