On Sun, Nov 2, 2008 at 2:13 PM, Don Stewart <[EMAIL PROTECTED]> wrote:
> t.r.willingham:
>> Take a highly complicated function and apply it to N vertices.  Now
>> increase N until the framerate is affected.  That is where I am.  It
>> is obvious that any N-sized allocations will cause the framerate to
>> stutter.  This is not just theoretical: I *see* it as I increase N
>> while it's running.  This is the point of my initial email, the
>> subject of which is memory efficiency.
>
> I'm glad things are going well. Do you have the code somewhere for
> review?

If you read my initial post, you'll see that I am looking to convert
an existing C++ application to Haskell.  Above I am describing the
current C++ implementation.
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