On Mon, Nov 3, 2008 at 3:45 PM, Svein Ove Aas <[EMAIL PROTECTED]> wrote:
> On Mon, Nov 3, 2008 at 11:31 AM, Tobias Bexelius > <[EMAIL PROTECTED]> wrote: > > Before Direct3D 10, its too costly to read back the updated vertex data > > in every frame, which force you to make this kind of operations on the > > CPU. > > With D3D 10 however, you should use the new Stream-Output stage which is > > used to return updated vertex data directly to a vertex buffer on the > > GPU. So if you can afford a new graphics card and likes Vista, that's > > the way to go :) > > > Or you could use OpenGL, which has supported that since the first GPUs > that did were released. I think that came with OpenGL 3.0. Unless you're counting vendor-specific extensions... -- Sebastian Sylvan +44(0)7857-300802 UIN: 44640862
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