I'm proud to announce the first release of GPipe-1.0.0: A functional graphics
API for programmable GPUs.
GPipe models the entire graphics pipeline in a purely functional, immutable and
typesafe way. It is built on top of the programmable pipeline (i.e. non-fixed
function) of OpenGL 2.1 and uses features such as vertex buffer objects
(VBO's), texture objects and GLSL shader code synthetisation to create fast
graphics programs. Buffers, textures and shaders are cached internally to
ensure fast framerate, and GPipe is also capable of managing multiple windows
and contexts. By creating your own instances of GPipes classes, it's possible
to use additional datatypes on the GPU.
You'll need full OpenGL 2.1 support, including GLSL 1.20 to use GPipe. Thanks
to OpenGLRaw, you may still build GPipe programs on machines lacking this
support.
The package, including full documentation, can be found at:
http://hackage.haskell.org/package/GPipe-1.0.0
Of course, you may also install it with:
cabal install gpipe
Cheers!
Tobias Bexelius
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