I'm proud to announce the first release of GPipe-1.0.0: A functional graphics 
API for programmable GPUs.

 

GPipe models the entire graphics pipeline in a purely functional, immutable and 
typesafe way. It is built on top of the programmable pipeline (i.e. non-fixed 
function) of OpenGL 2.1 and uses features such as vertex buffer objects 
(VBO's), texture objects and GLSL shader code synthetisation to create fast 
graphics programs. Buffers, textures and shaders are cached internally to 
ensure fast framerate, and GPipe is also capable of managing multiple windows 
and contexts. By creating your own instances of GPipes classes, it's possible 
to use additional datatypes on the GPU. 

 

You'll need full OpenGL 2.1 support, including GLSL 1.20 to use GPipe. Thanks 
to OpenGLRaw, you may still build GPipe programs on machines lacking this 
support. 

 

The package, including full documentation, can be found at:

http://hackage.haskell.org/package/GPipe-1.0.0

 

Of course, you may also install it with:

cabal install gpipe

 

 

Cheers!

Tobias Bexelius
                                          
_________________________________________________________________
Hitta kärleken nu i vår!
http://dejting.se.msn.com/channel/index.aspx?trackingid=1002952
_______________________________________________
Haskell mailing list
Haskell@haskell.org
http://www.haskell.org/mailman/listinfo/haskell

Reply via email to