I think it is better for models... if you like to make maps for HL in it,
just start working! There is already a plug in for levels.


----- Original Message -----
From: "Tim Holt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 11:21 PM
Subject: Re: [hlcoders] VALVe: GMAX?


> Actually, I think GMax does tout itself as a level designer amongst
> other things.  Read their blurb...
>
> Do you like to play games? Do you eventually get bored playing your
> favorite game over and over again? Are you tired of playing the same old
> levels, flying the same old planes, and fighting with the same old
> weapons? Then it's time you tried gmax! With the free downloadable
> version of gmax, you are in command. Model, texture and animate as far
> as your imagination will take you. Share your new levels with your
friends.
>
> Note last sentence.
>
>
> John Newfield wrote:
>
> > Uhm what? GMAX is primarily aimed at modellers, mapping is a possibility
but
> > that isn't what GMAX is for.
> >
> > I'm not a big modeller so I can't really answer the question, but I just
> > thought I would clear this up.
> >
> > ----- Original Message -----
> > From: Tim Holt <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, December 18, 2001 2:45 PM
> > Subject: Re: [hlcoders] VALVe: GMAX?
> >
> >
> >
> >>Just give us the fabled GearCraft :^)
> >>
> >>Really I think what most mappers would say is "I want WorldCraft, but
> >>also add..." and then some features.  Like better leak file tracing
> >>(visualize in 3d rendered mode), option to display models in-editor
> >>(like sprites now), better abstract view of entity relationships to
> >>handle complex setups, ability to toggle sprite view of ents (as defined
> >>in FGD) on and off, ability of different RMF files to maintain their own
> >>"These are the texture files for this map" info, better management of
> >>large texture collections, etc. etc.
> >>
> >>GMAX is cool, but really, what's it got over WC?  Editing models, etc.
> >>is nice, but 95% of mappers are just that - mappers.  Not modelers, etc.
> >>
> >>Waldo
> >>
> >>Eric Smith wrote:
> >>
> >>
> >>>What do you want to see out of GMAX?
> >>>
> >>>
> >>>
> >>>-Eric
> >>>
> >>>
> >>>
> >>>-----Original Message-----
> >>>From: Eric Smith [mailto:[EMAIL PROTECTED]]
> >>>Sent: Monday, December 17, 2001 4:56 PM
> >>>To: '[EMAIL PROTECTED]'
> >>>Subject: RE: [hlcoders] VALVe: GMAX?
> >>>
> >>>We're looking into it.
> >>>
> >>>
> >>>
> >>>-Eric
> >>>
> >>>
> >>>
> >>>-----Original Message-----
> >>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
> >>>Sent: Monday, December 17, 2001 4:48 PM
> >>>To: HLCoders
> >>>Subject: [hlcoders] VALVe: GMAX?
> >>>
> >>>VALVe,
> >>>
> >>>
> >>>
> >>>Are there any plans to release gmax support for half-life.  I know many
> >>>people would love you if you did.  I'm also aware of the evident cost
> >>>issue so it is your call.
> >>>
> >>>
> >>>
> >>>- Thanks
> >>>
>
>>>------------------------------------------------------------------------
> >>>
> >>>
> >>>Regards,
> >>>
> >>>Lakario
> >>>ModDev.net <http://www.moddev.net/>
> >>>ICQ: [Status]
<http://wwp.mirabilis.com/scripts/Search.dll?to=101390922>
> >>>
> >>>
>
>>>------------------------------------------------------------------------
> >>>Get more from the Web. FREE MSN Explorer download :
> >>>
> > http://explorer.msn.com
> >
> >>
> >>_______________________________________________
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> >>
> > please visit:
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> > _______________________________________________
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please visit:
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> >
> >
>
>
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