I think it is better for models... if you like to make maps for HL in it, just start working! There is already a plug in for levels.
----- Original Message ----- From: "Tim Holt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 11:21 PM Subject: Re: [hlcoders] VALVe: GMAX? > Actually, I think GMax does tout itself as a level designer amongst > other things. Read their blurb... > > Do you like to play games? Do you eventually get bored playing your > favorite game over and over again? Are you tired of playing the same old > levels, flying the same old planes, and fighting with the same old > weapons? Then it's time you tried gmax! With the free downloadable > version of gmax, you are in command. Model, texture and animate as far > as your imagination will take you. Share your new levels with your friends. > > Note last sentence. > > > John Newfield wrote: > > > Uhm what? GMAX is primarily aimed at modellers, mapping is a possibility but > > that isn't what GMAX is for. > > > > I'm not a big modeller so I can't really answer the question, but I just > > thought I would clear this up. > > > > ----- Original Message ----- > > From: Tim Holt <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, December 18, 2001 2:45 PM > > Subject: Re: [hlcoders] VALVe: GMAX? > > > > > > > >>Just give us the fabled GearCraft :^) > >> > >>Really I think what most mappers would say is "I want WorldCraft, but > >>also add..." and then some features. Like better leak file tracing > >>(visualize in 3d rendered mode), option to display models in-editor > >>(like sprites now), better abstract view of entity relationships to > >>handle complex setups, ability to toggle sprite view of ents (as defined > >>in FGD) on and off, ability of different RMF files to maintain their own > >>"These are the texture files for this map" info, better management of > >>large texture collections, etc. etc. > >> > >>GMAX is cool, but really, what's it got over WC? Editing models, etc. > >>is nice, but 95% of mappers are just that - mappers. Not modelers, etc. > >> > >>Waldo > >> > >>Eric Smith wrote: > >> > >> > >>>What do you want to see out of GMAX? > >>> > >>> > >>> > >>>-Eric > >>> > >>> > >>> > >>>-----Original Message----- > >>>From: Eric Smith [mailto:[EMAIL PROTECTED]] > >>>Sent: Monday, December 17, 2001 4:56 PM > >>>To: '[EMAIL PROTECTED]' > >>>Subject: RE: [hlcoders] VALVe: GMAX? > >>> > >>>We're looking into it. > >>> > >>> > >>> > >>>-Eric > >>> > >>> > >>> > >>>-----Original Message----- > >>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]] > >>>Sent: Monday, December 17, 2001 4:48 PM > >>>To: HLCoders > >>>Subject: [hlcoders] VALVe: GMAX? > >>> > >>>VALVe, > >>> > >>> > >>> > >>>Are there any plans to release gmax support for half-life. I know many > >>>people would love you if you did. I'm also aware of the evident cost > >>>issue so it is your call. > >>> > >>> > >>> > >>>- Thanks > >>> > >>>------------------------------------------------------------------------ > >>> > >>> > >>>Regards, > >>> > >>>Lakario > >>>ModDev.net <http://www.moddev.net/> > >>>ICQ: [Status] <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> > >>> > >>> > >>>------------------------------------------------------------------------ > >>>Get more from the Web. FREE MSN Explorer download : > >>> > > http://explorer.msn.com > > > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > > please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders