There are limits placed on what you can do by the BSP
engine anyway. Concave objects are not permitted. For things that you are
talking about (statues etc), the best thing would be the ability for Gmax to
export to .map so that you could import the object into Worldcraft.
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- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? John Newfield
- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? Oskar 'Zoot' Lindgren
- Re: [hlcoders] VALVe: GMAX? Tim Holt
- Re: [hlcoders] VALVe: GMAX? John Newfield
- RE: [hlcoders] VALVe: GMAX? andrew Spiering
- RE: [hlcoders] VALVe: GMAX? Kevin Navia
- Re: [hlcoders] VALVe: GMAX? Iain Farrell
- RE: [hlcoders] VALVe: GMAX? Bob Aman
- [hlcoders] Concave objects? Neale Roberts
- [hlcoders] Concave objects? Andrew Foss
- RE: [hlcoders] Concave objects? James Williams
- RE: [hlcoders] Concave objects... Reedbeta
- RE: [hlcoders] VALVe: GMAX? Michael Shimmins
- Re: [hlcoders] VALVe: GMAX? Nathan Taylor
- RE: [hlcoders] VALVe: GMAX? Dynerman David M
- Re: [hlcoders] VALVe: GMAX? Neale Roberts
- RE: [hlcoders] VALVe: GMAX? andrew Spiering
- Re: [hlcoders] VALVe: GMAX? Neale Roberts
- Re: [hlcoders] VALVe: GMAX? Tim Holt