There are limits placed on what you can do by the BSP engine anyway. Concave objects are not permitted. For things that you are talking about (statues etc), the best thing would be the ability for Gmax to export to .map so that you could import the object into Worldcraft.
----- Original Message -----
From: Bob Aman
Sent: Wednesday, December 19, 2001 10:23 PM
Subject: RE: [hlcoders] VALVe: GMAX?

I'm actually far more interested in the mapping "capabilities" of gmax.  I already have a nice legal version of max thanks to my college's bookstore.  However, I find that doing complex architectural stuff in a map is difficult.  (For example, making a statue is a pain in the butt.)  A modeling program is far better suited for stuff like this.  Complex objects are much more difficult to construct in Worldcraft.  Often a model is the only way to deal with this.  And then you have to use work-arounds like putting in clip brushes where the model is.  If gmax were set up to make prefabs, that'd be great.  WC is more than sufficient for everything else.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
Sent: Tuesday, December 18, 2001 2:37 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: GMAX?

What do you want to see out of GMAX?
 
-Eric

Reply via email to