You can already achieve this system by using Admin Mod and putting wonid's in the user.ini file :) This is actually the stratergy that quite a few server ops I know have taken. Couple this with the MySQL enabled version of Admin Mod and you can have web page sign-ups and other nice easy interfaces.
[EMAIL PROTECTED] wrote: > "The more they overthink the plumbing, the easier it is to stop up the drain." -Mr. >Scott > (Star Trek III) > > Sorry for the Star Trek quote, but I thought it appropriate :-) > > Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted >(basically, > require a person to register with a server before playing). In the MOTD, have an >e-mail > address were a person could find out how to join and what is expected of the >members. At > this point, you prevent the player from joining the game (or make him a spectator). >When > player registers, have a password and his WON ID. When they connect, they must enter > their password to join the server. If the member violates the rules, remove his WON >from > the list. If a person wants to make his server wide open, he could set a server >variable > to allow an open server. > > This does not prevent cheating, but give a mechanism to keep violators out. It >should be > relatively simple to code, and hack-proof (unless they hack the server computer >itself). > You could even encrypt the WONID/password file. > > -Scott > > Tim Holt wrote: > > >>I feel like the whole thread of this conversation is going the wrong >>way. Ppl keep wanting to make more and more complex/technical >>solutions to this problem of cheating. Signatures, IDs, etc. etc. etc. >> It's very much like if someone breaks into your house - so you put >>bars on the window, and then they get in the front door, so you replace >>it with steel - and then they pick the lock - so you add an >>fingerprint/retinal scanner - so they then come down your chimney - so >>you close the fireplace - so then they use a chainsaw to come through >>the walls - so you side the house with steel - so they use the chainsaw >>on the roof - so you.... Well you get the idea. >> >>I have no "fix", but I do have a feeling that the "harder walls = better >>security" is not the way to solve this problem. You're all thinking >>very comfortably inside the box - need to think outside the box. >> >>IMHO. >> >>Tom wrote: >> >> >>>we could have product activation like micrsoft with the phones personnaly >>>manned by valve >>> >>> >>>----- Original Message ----- >>>From: "Ack Doh" <[EMAIL PROTECTED]> >>>To: <[EMAIL PROTECTED]> >>>Sent: Monday, January 07, 2002 5:00 PM >>>Subject: Re: [hlcoders] ogc required to play?? >>> >>> >>> >>> >>>>i've always wondered why, during production, cd keys are not hard coded >>>> >>>> >>>onto >>> >>> >>>>the cd-rom itself...instead of a machine that prints out stickers with >>>>unique key's, have a machine that writes bytes onto a specific location on >>>>the cd-rom itself... >>>>i know there are upsides and downsides to this...copying the cd = copying >>>>the key...but then it isnt immediately visible, and has to be viewed by >>>>inserting the cd-rom itself into a drive...etc... >>>> >>>>/quit rambling >>>> >>>>_________________________________________________________________ >>>>Get your FREE download of MSN Explorer at >>>> >>>> >>>http://explorer.msn.com/intl.asp. >>> >>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>>please visit: >>> >>> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Alfred Reynolds [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders