This is the "gated community" model. Only for "us" - "they" need not apply :^)
alfred wrote: > you provide wonid (or username)/password pairs in the config file. The > user then has to authenticate himself with the server by having the > password in his setinfo buffer when they join. You can make the password > null however to skip the checking part :) > > [EMAIL PROTECTED] wrote: > >> Cool! I have not used Admin Mod, so I did not know about that >> feature. Does it require the >> user to have a password, so someone does not hijack a WON ID? >> >> alfred wrote: >> >> >>> You can already achieve this system by using Admin Mod and putting >>> wonid's in the user.ini file :) This is actually the stratergy that >>> quite a few server ops I know have taken. Couple this with the MySQL >>> enabled version of Admin Mod and you can have web page sign-ups and >>> other nice easy interfaces. >>> >>> [EMAIL PROTECTED] wrote: >>> >>> >>>> "The more they overthink the plumbing, the easier it is to stop up >>>> the drain." -Mr. Scott >>>> (Star Trek III) >>>> >>>> Sorry for the Star Trek quote, but I thought it appropriate :-) >>>> >>>> Instead of Banning WON IDs, why not allow only certain WON IDs to be >>>> permitted (basically, >>>> require a person to register with a server before playing). In the >>>> MOTD, have an e-mail >>>> address were a person could find out how to join and what is >>>> expected of the members. At >>>> this point, you prevent the player from joining the game (or make >>>> him a spectator). When >>>> player registers, have a password and his WON ID. When they >>>> connect, they must enter >>>> their password to join the server. If the member violates the >>>> rules, remove his WON from >>>> the list. If a person wants to make his server wide open, he could >>>> set a server variable >>>> to allow an open server. >>>> >>>> This does not prevent cheating, but give a mechanism to keep >>>> violators out. It should be >>>> relatively simple to code, and hack-proof (unless they hack the >>>> server computer itself). >>>> You could even encrypt the WONID/password file. >>>> >>>> -Scott >>>> >>>> Tim Holt wrote: >>>> >>>> >>>> >>>>> I feel like the whole thread of this conversation is going the wrong >>>>> way. Ppl keep wanting to make more and more complex/technical >>>>> solutions to this problem of cheating. Signatures, IDs, etc. etc. >>>>> etc. >>>>> It's very much like if someone breaks into your house - so you put >>>>> bars on the window, and then they get in the front door, so you >>>>> replace >>>>> it with steel - and then they pick the lock - so you add an >>>>> fingerprint/retinal scanner - so they then come down your chimney - so >>>>> you close the fireplace - so then they use a chainsaw to come through >>>>> the walls - so you side the house with steel - so they use the >>>>> chainsaw >>>>> on the roof - so you.... Well you get the idea. >>>>> >>>>> I have no "fix", but I do have a feeling that the "harder walls = >>>>> better >>>>> security" is not the way to solve this problem. You're all thinking >>>>> very comfortably inside the box - need to think outside the box. >>>>> >>>>> IMHO. >>>>> >>>>> Tom wrote: >>>>> >>>>> >>>>> >>>>>> we could have product activation like micrsoft with the phones >>>>>> personnaly >>>>>> manned by valve >>>>>> >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "Ack Doh" <[EMAIL PROTECTED]> >>>>>> To: <[EMAIL PROTECTED]> >>>>>> Sent: Monday, January 07, 2002 5:00 PM >>>>>> Subject: Re: [hlcoders] ogc required to play?? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> i've always wondered why, during production, cd keys are not hard >>>>>>> coded >>>>>>> >>>>>>> >>>>>>> >>>>>> onto >>>>>> >>>>>> >>>>>> >>>>>>> the cd-rom itself...instead of a machine that prints out stickers >>>>>>> with >>>>>>> unique key's, have a machine that writes bytes onto a specific >>>>>>> location on >>>>>>> the cd-rom itself... >>>>>>> i know there are upsides and downsides to this...copying the cd = >>>>>>> copying >>>>>>> the key...but then it isnt immediately visible, and has to be >>>>>>> viewed by >>>>>>> inserting the cd-rom itself into a drive...etc... >>>>>>> >>>>>>> /quit rambling >>>>>>> >>>>>>> _________________________________________________________________ >>>>>>> Get your FREE download of MSN Explorer at >>>>>>> >>>>>>> >>>>>>> >>>>>> http://explorer.msn.com/intl.asp. >>>>>> >>>>>> >>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> >>>>>>> >>>>>>> >>>>>> please visit: >>>>>> >>>>>> >>>>>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> -- >>> Alfred Reynolds >>> [EMAIL PROTECTED] >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders