read "This concept requires a "revocation list" as well, so people can'T turn "evil" and get away with it." NOT "This concept requires a "revocation list" as well, so people can turn "evil" and get away with it."
;) alfred wrote: > Feel free to throw out ideas (I am sure people will address their good > and bad features :) > > There a lots of ways to curb cheating. Another technical but non-PC > based solution would be to send a wireless video camera (or keyboard > logger) to every user and then monitor them. It would be effective, but > not economical. > > Another option is social. Make cheating "uncool". I am not a psyc so I > have no idea how to do this effectively but I believe it would be > impossible anyway. Unlike the real world, the internet is anonymous > (well, not technically, but in reality it is for us plebs). If someone > can't be punished for their behaviour there is no feedback to them to > make them alter their behaviour. There is no dis-incentive to cheat. > Also, you cannot tell the difference between a cheater and a non-cheater > (not absolutely, they could always have an uber cheat...). Now, if the > internet coupled people to ip's (don't laugh, people are suggesting this > as a way of controlling piracy and p0rn), then you could excert some > social control. But until them I believe you are doomed. > > You could limit the distribution of the game to only those who you can > trust. That would make it safe. Problem is that it would really kill the > sales of the game.... > > > Ah, I have an idea. In the PGP world their is the idea of key-signing > parties where you meet people and sign each others public keys. This > provides a "web of trust" between you and someone who wants to verify > your key. They can use a friends public key (which they trust) to verify > that their friend signed your key, so your key must be kosha. > How about implementing this idea in HL. Have a "web of trust" were > people "sign" other players they trust and believe to be non-cheaters. > Then you setup servers and you can seed it with certain "keys" that you > trust. Then people who have been signed by that key (or by a chain of > keys even) can get in. Cheaters will still exist, but they would be > excluded from your server as (hopefully) no one will "sign" their > identity as being good. This concept requires a "revocation list" as > well, so people can turn "evil" and get away with it. How is that for > out of the box eh? > > > > > > Tim Holt wrote: > >> I feel like the whole thread of this conversation is going the wrong >> way. Ppl keep wanting to make more and more complex/technical >> solutions to this problem of cheating. Signatures, IDs, etc. etc. >> etc. It's very much like if someone breaks into your house - so you >> put bars on the window, and then they get in the front door, so you >> replace it with steel - and then they pick the lock - so you add an >> fingerprint/retinal scanner - so they then come down your chimney - so >> you close the fireplace - so then they use a chainsaw to come through >> the walls - so you side the house with steel - so they use the >> chainsaw on the roof - so you.... Well you get the idea. >> >> I have no "fix", but I do have a feeling that the "harder walls = >> better security" is not the way to solve this problem. You're all >> thinking very comfortably inside the box - need to think outside the box. >> >> IMHO. >> >> >> >> >> Tom wrote: >> >>> we could have product activation like micrsoft with the phones >>> personnaly >>> manned by valve >>> >>> >>> ----- Original Message ----- >>> From: "Ack Doh" <[EMAIL PROTECTED]> >>> To: <[EMAIL PROTECTED]> >>> Sent: Monday, January 07, 2002 5:00 PM >>> Subject: Re: [hlcoders] ogc required to play?? >>> >>> >>> >>>> i've always wondered why, during production, cd keys are not hard coded >>>> >>> onto >>> >>>> the cd-rom itself...instead of a machine that prints out stickers with >>>> unique key's, have a machine that writes bytes onto a specific >>>> location on >>>> the cd-rom itself... >>>> i know there are upsides and downsides to this...copying the cd = >>>> copying >>>> the key...but then it isnt immediately visible, and has to be viewed by >>>> inserting the cd-rom itself into a drive...etc... >>>> >>>> /quit rambling >>>> >>>> _________________________________________________________________ >>>> Get your FREE download of MSN Explorer at >>>> >>> http://explorer.msn.com/intl.asp. >>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Alfred Reynolds [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders