read "This concept requires a "revocation list" as  well, so people 
can'T turn "evil" and get away with it." NOT "This concept requires a 
"revocation list" as  well, so people can turn "evil" and get away with it."

;)



alfred wrote:

> Feel free to throw out ideas (I am sure people will address their good 
> and bad features :)
> 
> There a lots of ways to curb cheating. Another technical but non-PC 
> based solution would be to send a wireless video camera (or keyboard 
> logger) to every user and then monitor them. It would be effective, but 
> not economical.
> 
> Another option is social. Make cheating "uncool". I am not a psyc so I 
> have no idea how to do this effectively but I believe it would be 
> impossible anyway. Unlike the real world, the internet is anonymous 
> (well, not technically, but in reality it is for us plebs). If someone 
> can't be punished for their behaviour there is no feedback to them to 
> make them alter their behaviour. There is no dis-incentive to cheat. 
> Also, you cannot tell the difference between a cheater and a non-cheater 
> (not absolutely, they could always have an uber cheat...). Now, if the 
> internet coupled people to ip's (don't laugh, people are suggesting this 
> as a way of controlling piracy and p0rn), then you could excert some 
> social control. But until them I believe you are doomed.
> 
> You could limit the distribution of the game to only those who you can 
> trust. That would make it safe. Problem is that it would really kill the 
> sales of the game....
> 
> 
> Ah, I have an idea. In the PGP world their is the idea of key-signing 
> parties where you meet people and sign each others public keys. This 
> provides a "web of trust" between you and someone who wants to verify 
> your key. They can use a friends public key (which they trust) to verify 
> that their friend signed your key, so your key must be kosha.
> How about implementing this idea in HL. Have a "web of trust" were 
> people "sign" other players they trust and believe to be non-cheaters. 
> Then you setup servers and you can seed it with certain "keys" that you 
> trust. Then people who have been signed by that key (or by a chain of 
> keys even) can get in. Cheaters will still exist, but they would be 
> excluded from your server as (hopefully) no one will "sign" their 
> identity as being good. This concept requires a "revocation list" as 
> well, so people can turn "evil" and get away with it. How is that for 
> out of the box eh?
> 
> 
> 
> 
> 
> Tim Holt wrote:
> 
>> I feel like the whole thread of this conversation is going the wrong 
>> way.   Ppl keep wanting to make more and more complex/technical 
>> solutions to this problem of cheating.  Signatures, IDs, etc. etc. 
>> etc.  It's very much like if someone breaks into your house - so you 
>> put bars on the window, and then they get in the front door, so you 
>> replace it with steel - and then they pick the lock - so you add an 
>> fingerprint/retinal scanner - so they then come down your chimney - so 
>> you close the fireplace - so then they use a chainsaw to come through 
>> the walls - so you side the house with steel - so they use the 
>> chainsaw on the roof - so you.... Well you get the idea.
>>
>> I have no "fix", but I do have a feeling that the "harder walls = 
>> better security" is not the way to solve this problem.  You're all 
>> thinking very comfortably inside the box - need to think outside the box.
>>
>> IMHO.
>>
>>
>>
>>
>> Tom wrote:
>>
>>> we could have product activation like micrsoft with the phones 
>>> personnaly
>>> manned by valve
>>>
>>>
>>> ----- Original Message -----
>>> From: "Ack Doh" <[EMAIL PROTECTED]>
>>> To: <[EMAIL PROTECTED]>
>>> Sent: Monday, January 07, 2002 5:00 PM
>>> Subject: Re: [hlcoders] ogc required to play??
>>>
>>>
>>>
>>>> i've always wondered why, during production, cd keys are not hard coded
>>>>
>>> onto
>>>
>>>> the cd-rom itself...instead of a machine that prints out stickers with
>>>> unique key's, have a machine that writes bytes onto a specific 
>>>> location on
>>>> the cd-rom itself...
>>>> i know there are upsides and downsides to this...copying the cd = 
>>>> copying
>>>> the key...but then it isnt immediately visible, and has to be viewed by
>>>> inserting the cd-rom itself into a drive...etc...
>>>>
>>>> /quit rambling
>>>>
>>>> _________________________________________________________________
>>>> Get your FREE download of MSN Explorer at
>>>>
>>> http://explorer.msn.com/intl.asp.
>>>
>>>> _______________________________________________
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>>>>
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>>>
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>>>>
>>>>
>>>
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>>
>>
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> 
> 
> 


-- 
Alfred Reynolds
[EMAIL PROTECTED]

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