This method could be usefull...for a singleplayer mod only. Am I wrong ? Is the 8192^3 width limitation only for .bsp files ?
On 4 Apr 2002 at 1:26, Christopher McArthur wrote: > > no, not an april fools. Ive seen at least one mod that has actually done > this. > The most obvious way is with the TriAPI, but you could also do it with any > way to render something. you could create a tileset out of models for > example and use those as building blocks to build your world, it all depends > on what exactly you want to do.. I think the easiest way to do it would be > to just generate the visual images with the Tri API since numerous terrain > generating alogs are available on the net. > Its not something thats very practical, IMHO, but its interesting to think > about. > > > Ok Christopher but, how is it possible to generate brushes ??? Without > using > > the TriAPI. > > > > Oh,; by the way, was that an april fool ?? I just believe it's impossible > to do. > > > > > > On 3 Apr 2002 at 15:07, Christopher McArthur wrote: > > > > > > > > The half-life engine WILL render outside of the 8129x8129x8129 bounds > > > (create a HUGE model and place it near an edge, you will be able to see > it > > > in its entirety). > > > > > > the limit applies to where brushes and physics, and origins can be. > > > > > > But you can work around these limits and have an unlimitied map size by > not > > > using a .bsp and generating the map at runtime, and handling physics > > > yourself in the gamecode instead of the engine, and doing some other > tricks. > > > > > > > > > > > > > > Most Half-Life MODs also use the Half-Life engine to render video > frames > > > (which > > > > is another thing limiting maps to 8129x8192x8192). > > > > > > > > Jeffrey "botman" Broome > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

