The half-life engine WILL render outside of the 8129x8129x8129 bounds
(create a HUGE model and place it near an edge, you will be able to see it
in its entirety).

the limit applies to where brushes and physics, and origins can be.

But you can work around these limits and have an unlimitied map size by not
using a .bsp and generating the map at runtime, and handling physics
yourself in the gamecode instead of the engine, and doing some other tricks.


>
> Most Half-Life MODs also use the Half-Life engine to render video frames
(which
> is another thing limiting maps to 8129x8192x8192).
>
> Jeffrey "botman" Broome
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to