Ok Christopher but, how is it possible to generate brushes ??? Without using
the TriAPI.

Oh,; by the way, was that an april fool ?? I just believe it's impossible to do.


On 3 Apr 2002 at 15:07, Christopher McArthur wrote:

>
> The half-life engine WILL render outside of the 8129x8129x8129 bounds
> (create a HUGE model and place it near an edge, you will be able to see it
> in its entirety).
>
> the limit applies to where brushes and physics, and origins can be.
>
> But you can work around these limits and have an unlimitied map size by not
> using a .bsp and generating the map at runtime, and handling physics
> yourself in the gamecode instead of the engine, and doing some other tricks.
>
>
> >
> > Most Half-Life MODs also use the Half-Life engine to render video frames
> (which
> > is another thing limiting maps to 8129x8192x8192).
> >
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to