Ok Christopher but, how is it possible to generate brushes ??? Without using the TriAPI.
Oh,; by the way, was that an april fool ?? I just believe it's impossible to do. On 3 Apr 2002 at 15:07, Christopher McArthur wrote: > > The half-life engine WILL render outside of the 8129x8129x8129 bounds > (create a HUGE model and place it near an edge, you will be able to see it > in its entirety). > > the limit applies to where brushes and physics, and origins can be. > > But you can work around these limits and have an unlimitied map size by not > using a .bsp and generating the map at runtime, and handling physics > yourself in the gamecode instead of the engine, and doing some other tricks. > > > > > > Most Half-Life MODs also use the Half-Life engine to render video frames > (which > > is another thing limiting maps to 8129x8192x8192). > > > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

