> you cant directly (onto the hl shell or vgui menus) but you could do what dc > did which was make a map which is a black box, then create a temp model > using the efx api, set the view to directly infront of it and then draw the > vgui menu onto the screen, if the view is real close then it looks like its > drawn onto the screen.
Actually, instead of using a black box, you could turn of rendering of the world using pparms->onlyClientDraw. Have a look at view.cpp. Sorry for hijacking this question, but is there a good way for drawing triapi triangles directly on the screen? I.e. without z buffer checking so you don't run in a wall and that hides your triangle? cya Sebastian Steinlechner _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders