> you cant directly (onto the hl shell or vgui menus) but you could do what
dc
> did which was make a map which is a black box, then create a temp model
> using the efx api, set the view to directly infront of it and then draw
the
> vgui menu onto the screen, if the view is real close then it looks like
its
> drawn onto the screen.

Actually, instead of using a black box, you could turn of rendering of the
world using pparms->onlyClientDraw. Have a look at view.cpp.

Sorry for hijacking this question, but is there a good way for drawing
triapi triangles directly on the screen? I.e. without z buffer checking so
you don't run in a wall and that hides your triangle?

cya
Sebastian Steinlechner

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