-- [ Picked text/plain from multipart/alternative ] Spiffy, thanks for the tip. Maybe if I find the time I'll tool with my own menu.
----- Original Message ----- From: botman Sent: Saturday, April 13, 2002 12:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu > Fudge. That leads me to wonder how quake 3 handles it then. The Quake 3 game menu allows models to be rendered as a feature of the menu application. The Half-Life game menu does not. If you wanted a static 3D image, you could render the model in an OpenGL application, save a .bmp of the model and display that (of course it won't be animated). The other alternative is to create your own game menu application that displays things however you want. Start Half-Life by execing the hl.exe with "-game MOD +maxplayers N +map mapname" from within your game menu. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders