--
[ Picked text/plain from multipart/alternative ]
Fudge.  That leads me to wonder how quake 3 handles it then.

----- Original Message -----
From: Tom
Sent: Saturday, April 13, 2002 11:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu

a map must be loaded to get into the world

----- Original Message -----
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 4:09 PM
Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu


--
[ Picked text/plain from multipart/alternative ]
Set me straight if I'm wrong but doesn't such a thing require a BSP being
loaded? I'm talking about renderign it before the game is actually loaded.
Like when you go to customize to set your player model, that customize is
where I want to render the model (instead of the flat bmp).

----- Original Message -----
From: Tom
Sent: Saturday, April 13, 2002 10:52 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu

yes and no,

you cant directly (onto the hl shell or vgui menus) but you could do what dc
did which was make a map which is a black box, then create a temp model
using the efx api, set the view to directly infront of it and then draw the
vgui menu onto the screen, if the view is real close then it looks like its
drawn onto the screen.


----- Original Message -----
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 1:26 PM
Subject: [hlcoders] Modeling Rendering in the Customize Menu


--
[ Picked text/plain from multipart/alternative ]
Hey guys, I was just wondering out of pure curiosity, is it possible to get
Half-Life to render models in the menu system?  Like in Quake 3 when you are
customizing your player and controls each tweak plays the appropriate
animation.  I haven't tried doing this myself, but I figured it could be
interesting nonetheless.

Regards,
------------
Lakario
ModDev.netGet more from the Web.  FREE MSN Explorer download :
http://explorer.msn.com
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the
Web.  FREE MSN Explorer download : http://explorer.msn.com
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE 
MSN Explorer download : http://explorer.msn.com
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to