I'm running advanced server. The reason I have 4 gigabytes of ram is because I do some pretty intensive video encoding (I do video editing part time). This takes up MEGA system resources, especially ram. It just gets done that much faster. 4gb really isnt that much, I have a sun system downstairs that has something along the lines of 32gb of ram, and like 8 processors. The bragging rights *are* nice, but its really not that much, especially because 4gb is only supported in ECC mode, which does slow things down somewhat.
Back to the topic at hand Why hasnt anyone posted sourcecode, or a link, or anything that HELPS? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian Steinlechner Sent: Monday, May 13, 2002 2:35 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Re: triApi speed problems > Let's hope that attachments work on this list. This one is 752kb. They don't. Anyway, you wouldn't get much friends with an attachment that big. Just upload it to a site where everyone can go and grap it. Oh, and did you try what I said? Reducing the particles' sizes to something like 10 units instead of blowing them up to a huge explosion. At least that's what I noticed with my particle system. If you step really close or scale the particles up really big, your get an impact on your fps. What to do is to reduce the particle's size and instead use many of them. I use more than 2000 tiny particles on a Celeron 400 w/ TNT2, no problem there, > 30 fps. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders