I'm running advanced server. The reason I have 4 gigabytes of ram is because
I do some pretty intensive video encoding (I do video editing part time).
This takes up MEGA system resources, especially ram. It just gets done that
much faster. 4gb really isnt that much, I have a sun system downstairs that
has something along the lines of 32gb of ram, and like 8 processors. The
bragging rights *are* nice, but its really not that much, especially because
4gb is only supported in ECC mode, which does slow things down somewhat.

Back to the topic at hand

Why hasnt anyone posted sourcecode, or a link, or anything that HELPS?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian
Steinlechner
Sent: Monday, May 13, 2002 2:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: triApi speed problems


> Let's hope that attachments work on this list. This one is 752kb.

They don't. Anyway, you wouldn't get much friends with an attachment that
big. Just upload it to a site where everyone can go and grap it.

Oh, and did you try what I said? Reducing the particles' sizes to something
like 10 units instead of blowing them up to a huge explosion. At least
that's what I noticed with my particle system. If you step really close or
scale the particles up really big, your get an impact on your fps. What to
do is to reduce the particle's size and instead use many of them. I use more
than 2000 tiny particles on a Celeron 400 w/ TNT2, no problem there, > 30
fps.

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