I dunno, I'm the project leader and handle everything except coding. We'll
have to wait until Rainmaker posts it.

----- Original Message -----
From: Kuja <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 13, 2002 7:45 PM
Subject: RE: [hlcoders] Re: triApi speed problems


> I'm running advanced server. The reason I have 4 gigabytes of ram is
because
> I do some pretty intensive video encoding (I do video editing part time).
> This takes up MEGA system resources, especially ram. It just gets done
that
> much faster. 4gb really isnt that much, I have a sun system downstairs
that
> has something along the lines of 32gb of ram, and like 8 processors. The
> bragging rights *are* nice, but its really not that much, especially
because
> 4gb is only supported in ECC mode, which does slow things down somewhat.
>
> Back to the topic at hand
>
> Why hasnt anyone posted sourcecode, or a link, or anything that HELPS?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian
> Steinlechner
> Sent: Monday, May 13, 2002 2:35 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Re: triApi speed problems
>
>
> > Let's hope that attachments work on this list. This one is 752kb.
>
> They don't. Anyway, you wouldn't get much friends with an attachment that
> big. Just upload it to a site where everyone can go and grap it.
>
> Oh, and did you try what I said? Reducing the particles' sizes to
something
> like 10 units instead of blowing them up to a huge explosion. At least
> that's what I noticed with my particle system. If you step really close or
> scale the particles up really big, your get an impact on your fps. What to
> do is to reduce the particle's size and instead use many of them. I use
more
> than 2000 tiny particles on a Celeron 400 w/ TNT2, no problem there, > 30
> fps.
>
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