I dunno, I'm the project leader and handle everything except coding. We'll have to wait until Rainmaker posts it.
----- Original Message ----- From: Kuja <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 13, 2002 7:45 PM Subject: RE: [hlcoders] Re: triApi speed problems > I'm running advanced server. The reason I have 4 gigabytes of ram is because > I do some pretty intensive video encoding (I do video editing part time). > This takes up MEGA system resources, especially ram. It just gets done that > much faster. 4gb really isnt that much, I have a sun system downstairs that > has something along the lines of 32gb of ram, and like 8 processors. The > bragging rights *are* nice, but its really not that much, especially because > 4gb is only supported in ECC mode, which does slow things down somewhat. > > Back to the topic at hand > > Why hasnt anyone posted sourcecode, or a link, or anything that HELPS? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Sebastian > Steinlechner > Sent: Monday, May 13, 2002 2:35 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Re: triApi speed problems > > > > Let's hope that attachments work on this list. This one is 752kb. > > They don't. Anyway, you wouldn't get much friends with an attachment that > big. Just upload it to a site where everyone can go and grap it. > > Oh, and did you try what I said? Reducing the particles' sizes to something > like 10 units instead of blowing them up to a huge explosion. At least > that's what I noticed with my particle system. If you step really close or > scale the particles up really big, your get an impact on your fps. What to > do is to reduce the particle's size and instead use many of them. I use more > than 2000 tiny particles on a Celeron 400 w/ TNT2, no problem there, > 30 > fps. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders