As i understand it the fog needed to be called directly from OpenGL function
to avoid the errors created with sprites and entities using the additive
render mode. I'd suggest getting a decent gfx card casue D3D and Glide and
offically dead.


----- Original Message -----
From: Mazor <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 14, 2002 3:54 AM
Subject: [hlcoders] No TriAPI fog in D3D?!


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> I noticed they fixed the fog effect in HL1109, but it no longer works in
> D3D.... is there a workaround for this, or is it perminantly like that?
>
> -Mazor
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