So.... Direct3D..... Fog..... Nono?

I'm trying to find out if its possible to do, like it was before....

-Mazor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Daniel
Koppes
Sent: Tuesday, May 14, 2002 12:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] No TriAPI fog in D3D?!


Maybe he means Device Context? (i think thats what its called)...


----- Original Message -----
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 15, 2002 5:23 AM
Subject: Re: [hlcoders] No TriAPI fog in D3D?!


> DC? You mean DX?
>
> ----- Original Message -----
> From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, May 14, 2002 7:21 PM
> Subject: RE: [hlcoders] No TriAPI fog in D3D?!
>
>
> > I do not have source code at work etc, but was wondering does the HL

> > SDK allow access to any DC? so one could do their own OpenGL/DirectX

> > coding?
> >
> > -Ron
> >
> >
> > -----Original Message-----
> > From: Skyler York [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, May 14, 2002 13:16
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] No TriAPI fog in D3D?!
> >
> >
> > [ Converted text/html to text/plain ]
> >
> > We need access to the D3D Device object, as well as be able to check

> > if
> the
> > user is in D3D mode.  Then we could do something like this ->
> >
> > g_pDevice->SetRenderState(D3DRS_FOGENABLE, TRUE);
> >
> > And get our fog enabled.  With the device, we could also set up
different
> > fog
> > modes, colors, etc.  Otherwise there needs to be some sort of
> > abstract interface we can use in the SDK to enable fog and let the
> > engine handle
> the
> > details.  That's something like what is in there now, but it only
> > works
> with
> > OGL.
> >
> > Here's a random link:
> >
> >
>
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/d
irec
> >
>
tx_cpp/Graphics/ProgrammersGuide/UsingDirect3D/Rendering/FogAlphaDepth/F
og/V
> > ertexFog.asp[1]
> > >From: "Mazor"
> > >Reply-To: [EMAIL PROTECTED]
> > >To:
> > >Subject: RE: [hlcoders] No TriAPI fog in D3D?!
> > >Date: Tue, 14 May 2002 00:20:49 -0500
> > >
> > >Do you guys not understand my Q?
> > >
> > >I'm trying to code fog, so it works with people who don't have good

> > >OGL support on their cards. Is there a workaround for this?
> > >
> > >Better?!
> > >
> > >-Mazor
> >
>
> ----------------------------------------------------------------------
> ----
> --
> > --
> > Get your FREE download of MSN Explorer at
> > http://explorer.msn.com[2].
> >
> > ===References:===
> >   1.
> >
>
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/d
irec
> >
>
tx_cpp/Graphics/ProgrammersGuide/UsingDirect3D/Rendering/FogAlphaDepth/F
og/V
> > ertexFog.asp
> >   2. http://g.msn.com/1HM105401/44
> >
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