Hmm, dunno about glide but I don't think D3D is "dead" quite yet :-) OGL is much better from a programming perspective IMHO, much easier to use, and you get free cross-platform compatibility as well...plus the wonderful GeForce series of chipsets are made to work with it :-)
--- Chris 'Tal-N' Blane <[EMAIL PROTECTED]> wrote: > As i understand it the fog needed to be called directly from OpenGL function > to avoid the errors created with sprites and entities using the additive > render mode. I'd suggest getting a decent gfx card casue D3D and Glide and > offically dead. > > > ----- Original Message ----- > From: Mazor <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, May 14, 2002 3:54 AM > Subject: [hlcoders] No TriAPI fog in D3D?! > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > I noticed they fixed the fog effect in HL1109, but it no longer works in > > D3D.... is there a workaround for this, or is it perminantly like that? > > > > -Mazor > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > __________________________________________________ Do You Yahoo!? LAUNCH - Your Yahoo! Music Experience http://launch.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders