DC? You mean DX? ----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 14, 2002 7:21 PM Subject: RE: [hlcoders] No TriAPI fog in D3D?!
> I do not have source code at work etc, but was wondering does the HL SDK > allow access to any DC? so one could do their own OpenGL/DirectX coding? > > -Ron > > > -----Original Message----- > From: Skyler York [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, May 14, 2002 13:16 > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] No TriAPI fog in D3D?! > > > [ Converted text/html to text/plain ] > > We need access to the D3D Device object, as well as be able to check if the > user is in D3D mode. Then we could do something like this -> > > g_pDevice->SetRenderState(D3DRS_FOGENABLE, TRUE); > > And get our fog enabled. With the device, we could also set up different > fog > modes, colors, etc. Otherwise there needs to be some sort of abstract > interface we can use in the SDK to enable fog and let the engine handle the > details. That's something like what is in there now, but it only works with > OGL. > > Here's a random link: > > http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/direc > tx_cpp/Graphics/ProgrammersGuide/UsingDirect3D/Rendering/FogAlphaDepth/Fog/V > ertexFog.asp[1] > >From: "Mazor" > >Reply-To: [EMAIL PROTECTED] > >To: > >Subject: RE: [hlcoders] No TriAPI fog in D3D?! > >Date: Tue, 14 May 2002 00:20:49 -0500 > > > >Do you guys not understand my Q? > > > >I'm trying to code fog, so it works with people who don't have good OGL > >support on their cards. Is there a workaround for this? > > > >Better?! > > > >-Mazor > > -------------------------------------------------------------------------- -- > -- > Get your FREE download of MSN Explorer at http://explorer.msn.com[2]. > > ===References:=== > 1. > http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/direc > tx_cpp/Graphics/ProgrammersGuide/UsingDirect3D/Rendering/FogAlphaDepth/Fog/V > ertexFog.asp > 2. http://g.msn.com/1HM105401/44 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders