I was wondering if the bug fixes were important
enough to warrant porting over from the 2.2 SDK?

I'm not really concerned with any fixes to Half-Life itself
(gauss fixes, etc) as well.

Thanks!

Georges

--------------
Project Lead/Coder
Gladiator mod
[EMAIL PROTECTED]
ICQ: 11425443
MSN: [EMAIL PROTECTED]
http://gladiator.lan-gaming.com



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
Sent: Thursday, October 03, 2002 10:11 PM
To: '[EMAIL PROTECTED]'
Cc: Half-Life Dedicated Server Applications Mailing List
Subject: RE: [hlcoders] Half-life SDK v2.3


In the past, we've released the "Full SDK" (which included the AI/monster
source for single-player) and the "Standard SDK" (which did not include the
AI/monster source).  Now there will just be one SDK and it will include
folders called "Single-Player Source" and "Multiplayer Source".  These
folders are the same, with the exception of the AI/monster source in the
"Single-Player Source" folder.

Most of the bugs that were fixed have been mentioned on this mailing list at
some point since the last SDK release.  I don't have a list right now.  The
main bug I remember is the gauss fix (client prediction problem).

The login is case sensitive, so make sure you're entering the information
correctly.  I just tested it again and it appears to be working okay.

-Eric

-----Original Message-----
From: Persuter [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 6:15 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life SDK v2.3

I have a question. What does it mean that the source code for both
single-player and multiplayer mods will be included in the same installer?
Weren't they always, or are you simply discontinuing the "Standard" SDK?

Also, is there a list of these bugs?

And finally, I can't log in to the server. :)

Persuter
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