Eric,

If I understand this correctly, the "Single-player source" is equivalent to the "Full
SDK" and the "Multiplayer Source" is equivalent to the "Standard SDK", and they are
bundled together.  Also, it appears the "Single-player source" can still be used for
multiplayer games.  Am I correct?

Looking at the both source directories, I see duplication of entire directories.  Not
that I am complaining;  I really appreciate Valve making this available to us mod
makers.  But a 114 MB download is a BIG download, and rearranging the files to reduce
the size would be good.  OK, so I am complaining a bit. :-)

Thanks again for making this available!
Scott

Eric Smith wrote:

> In the past, we've released the "Full SDK" (which included the AI/monster
> source for single-player) and the "Standard SDK" (which did not include the
> AI/monster source).  Now there will just be one SDK and it will include
> folders called "Single-Player Source" and "Multiplayer Source".  These
> folders are the same, with the exception of the AI/monster source in the
> "Single-Player Source" folder.
>
> Most of the bugs that were fixed have been mentioned on this mailing list at
> some point since the last SDK release.  I don't have a list right now.  The
> main bug I remember is the gauss fix (client prediction problem).
>
> The login is case sensitive, so make sure you're entering the information
> correctly.  I just tested it again and it appears to be working okay.
>
> -Eric
>
> -----Original Message-----
> From: Persuter [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, October 03, 2002 6:15 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Half-life SDK v2.3
>
> I have a question. What does it mean that the source code for both
> single-player and multiplayer mods will be included in the same installer?
> Weren't they always, or are you simply discontinuing the "Standard" SDK?
>
> Also, is there a list of these bugs?
>
> And finally, I can't log in to the server. :)
>
> Persuter
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