> Might need to use/change the SetObjectCollisionBox function
> for all of the
> monsters.
> In this function, the pev->absmin and pev->absmax values are
> set. They're
> the collision hulls for entities.

I thought of that and checked the values for pev->absmin and
pev->absmax in SetObjectCollisionBox with the debugger, and
they were correct.

Jim
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