> Might need to use/change the SetObjectCollisionBox function > for all of the > monsters. > In this function, the pev->absmin and pev->absmax values are > set. They're > the collision hulls for entities.
I thought of that and checked the values for pev->absmin and pev->absmax in SetObjectCollisionBox with the debugger, and they were correct. Jim _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders