Doh, I just re-read your original post and see me mentioned. Silly me. Anyway, I'll have to try and find my source to figure out what I did. If you figure it out before I get back to you, I'll apologize in advance, im not sure what cd I backed that mods source up to, and I have cd's all over the place (im a horrible mess.. heh)
-omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Jim Hunter, M.D. Sent: January 8, 2003 3:37 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Collision problem after rescaling > www.nofadz.com/blackened/hltuts/rescale.html > > I wrote that a long time ago, it covers pretty much all of your > problems, bowever there are some extra stuff I had to do > later to fix a > few other issues; but I can't quite remember what I had to do. Actually, I did everything in that tutorial (thanks for writing it, btw) and it worked except for the problem with not colliding correctly with the monsters (or other players). World collisions worked just fine. Then while trying to fix the problem with the player-monster and player-player collisions, I ran across the mail in the archive from Robin Walker at VALVe mentioning the bug in GetHullBounds (the values not getting copied into mins and maxs since there is not an operator float * in the Vector class). After fixing that, the world collision problems appeared. Jim > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders