----------------------------------------------------------------------- I've seen this in CTriggerCamera::Use. Which entity does it refer to? I originally thought that it was the player, but this: if ( !pActivator || !pActivator->IsPlayer() ) seems to rule that out. Which entity is it pointing at? -----------------------------------------------------------------------
This is in fact the first player in the entity list. Players take slots 1 through 32. I think slot 0 is worldspawn. The code (if (!pActivator .....) ) is there in case the 'use' function gets triggered by something other than a player (for example a trigger_multiple or a monster) so that pActivator will have some valid data in it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders