No as allready stated, index 0 is worldspawn, indexes 1 through 32 are
players.


From: "Oskar Lindgren" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 )
Date: Fri, 27 Jun 2003 12:46:54 +0200

The player is the first entity, 0 then? So maybe 1 is the weapon?
----- Original Message -----
From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 27, 2003 12:24 PM
Subject: [hlcoders] pfnPEntityOfEntIndex( 1 )


> I've seen this in CTriggerCamera::Use. Which entity does it refer to? I > originally thought that it was the player, but this: > if ( !pActivator || !pActivator->IsPlayer() ) > seems to rule that out. Which entity is it pointing at? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >

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