Indeed.

Sniper
----- Original Message -----
From: "Sin Sanx" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 28, 2003 10:01 AM
Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 )


> No as allready stated, index 0 is worldspawn, indexes 1 through 32 are
> players.
>
>
> >From: "Oskar Lindgren" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 )
> >Date: Fri, 27 Jun 2003 12:46:54 +0200
> >
> >The player is the first entity, 0 then? So maybe 1 is the weapon?
> >----- Original Message -----
> >From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Friday, June 27, 2003 12:24 PM
> >Subject: [hlcoders] pfnPEntityOfEntIndex( 1 )
> >
> >
> > > I've seen this in CTriggerCamera::Use. Which entity does it refer to?
I
> > > originally thought that it was the player, but this:
> > > if ( !pActivator || !pActivator->IsPlayer() )
> > > seems to rule that out. Which entity is it pointing at?
> > >
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> > >
> >
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