Indeed. Sniper ----- Original Message ----- From: "Sin Sanx" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 28, 2003 10:01 AM Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 )
> No as allready stated, index 0 is worldspawn, indexes 1 through 32 are > players. > > > >From: "Oskar Lindgren" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: Re: [hlcoders] pfnPEntityOfEntIndex( 1 ) > >Date: Fri, 27 Jun 2003 12:46:54 +0200 > > > >The player is the first entity, 0 then? So maybe 1 is the weapon? > >----- Original Message ----- > >From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Friday, June 27, 2003 12:24 PM > >Subject: [hlcoders] pfnPEntityOfEntIndex( 1 ) > > > > > > > I've seen this in CTriggerCamera::Use. Which entity does it refer to? I > > > originally thought that it was the player, but this: > > > if ( !pActivator || !pActivator->IsPlayer() ) > > > seems to rule that out. Which entity is it pointing at? > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > Stay in touch with absent friends - get MSN Messenger > http://www.msn.co.uk/messenger > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders