I like to use the VisualC++ tools. And I have a question for all you HL
coders out there.... My mod team (for HL2) is looking for some coders
experianced in the HL1 SDK. you can find out about our mod at our website,
www.cw-meltingpoint.com, and if you're interested, please e-mail me at
[EMAIL PROTECTED]

   -Thanks
----- Original Message -----
From: "Marco Leise" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 18, 2003 11:10 AM
Subject: Re: Re[2]: [hlcoders] (no subject)


> > maybe they've found "[EMAIL PROTECTED]" ? :P
> Why split the lists? The QuArK map editor has a single list for all of
it's
> supported games :) (ten or so)
> Good to know that the HL2 code will have a comparable structure so noone
> who worked with the HL1 SDK has to learn it from scratch.
> And yes, I get alot of messages without message too. Like they want to
fake
> traffic on this list. ;)
> I'm on the list to read some interesting stuff about people who invent
> flamethrowers with the new particle system, people who discuss the cheat
> protection and how bad it is while posting links to hacks *g*. Honestly I
> never took a deep look into the code. I never even programmed in C. But
> maybe you know a IDE and compiler that work with the SDK? I tried DevC++,
> but it presented me with a bunch of error messages. Do I have to buy one
of
> Microsoft or Borlands products?
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