> On a similar note, anyone who wants to help design a 3rd party (aka > MetaMod) api for HL2 (and its mods) should join the hlds_apps mailing > list (http://list.valvesoftware.com/mailman/listinfo/hlds_apps), I am > about to start a discussion about what people want (and how it will look > in general).
Hey Alfred, you're not trying to do any kind of Titan (http://www.unitedadmins.com/titan.php) thing are you? I remember you e-mailed me about this many months ago and it almost got off the ground, but it seems like it was massively over-engineered and was like trying to kill a fly with a cannon. :) I know it's probably a little late in the game, but it would be nice if some of the plugin capability was already embedded in the engine instead of someone trying to hack in a "man-in-the-middle" approach. Was that what the discussion was to be about ("stuff I want Alfred to embed in the HL2 uber engine plugin system")? Or was this more of a "Let's get together and implement something external to the HL2 engine that gives the same functionality as metamod/AdminMod"? I would vote for more of the Unix/Linux style of making a bunch of small tools/plugins that can work together rather than having one huge monolithic application that includes everything plus the kitchen sink (which is keeping more along the lines of metamod, but not along the lines of AdminMOD). Scripting plugins, in general, are going to be a hot topic for many folks and many people will feel that you'll need support for C++, C#, Perl, PHP, Java, ActiveX, etc. Server Admins will also want every single feature that every other game offers in terms of player stats out the wazoo, web based server control, varying levels of server admin privileges, etc. (much of the stuff that AdminMOD already has, but it would be nice if these were more modular so that you could pick and choose the features you wanted). This is probably getting more detailed than you wanted to get into and might best be better answered on the hlds_apps list, but I'm not sure how many people are actively subscribed to the list. I don't know if you wanted to invite folks from hlds_linux and hlds, but doing so might cause a LOT of unnecessary noise and might detract from productive discussions. I'm sure it will be difficult to determine what everyone really wants without getting everyone involved and then it will just deteriorate into a huge argument about which features are really needed and which features are "totally lame". Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders