El Sat, 16 Aug 2003 21:12:18 +0200 Rockefeller <[EMAIL PROTECTED]> dijo:
Related question: Its posible to examine the HL netcode? You know, the SVC_ events, the ParseBaseline data, the .... Its modelindex send as a byte or a short over the net? I am newbie. Where to get this info exactly? Whats is the entity limit in HL? Precache model limit? > > Its called limitations of 32bit archetecture. > > You can encode 8 combinations within 3 bits. And a model with 8 > combinations works. > > But with 4 heads, 2 main bodies, 4 extensions ( == 32 possible > combinations, 5 bit encoded) you are FAR from any int, byte or > whatever limit, and that does NOT work. > So i guess it's not an 32 bit architecture limitation. :) > > body seems to be a byte in the engine, for StudioModelRenderer sets it > to 255 for MP hires models. > I commented out that line, added a debug output, and that shows that > the value set in the server dll gets to StudioModelRenderer correctly. > > I'm quite sure that this is an engine limitation or bug... > > Rockefeller > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders