El Sat, 16 Aug 2003 21:12:18 +0200
Rockefeller <[EMAIL PROTECTED]> dijo:

Related question:

Its posible to examine the HL netcode?

You know, the SVC_ events, the ParseBaseline data, the ....

Its modelindex send as a byte or a short over the net?

I am newbie. Where to get this info exactly?

Whats is the entity limit in HL?
Precache model limit?


> > Its called limitations of 32bit archetecture.
>
> You can encode 8 combinations within 3 bits. And a model with 8
> combinations works.
>
> But with 4 heads, 2 main bodies, 4 extensions ( == 32 possible
> combinations, 5 bit encoded) you are FAR from any int, byte or
> whatever limit, and that does NOT work.
> So i guess it's not an 32 bit architecture limitation. :)
>
> body seems to be a byte in the engine, for StudioModelRenderer sets it
> to 255 for MP hires models.
> I commented out that line, added a debug output, and that shows that
> the value set in the server dll gets to StudioModelRenderer correctly.
>
> I'm quite sure that this is an engine limitation or bug...
>
> Rockefeller
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to