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First off, I know this is the hl coding list; part of this concerns
that, but it is generally about steam and mod functionality. I don't
know of where else to ask this, where that anybody could respond to my
concerns without everyone asking the same things down the line. I also
know that several valve members are on this list still.

I have some concerns regarding steam and mod functionality. Especially
from a coding/debugging standpoint.
I've experimented with steam (placing mod in it) and it's a pain. I
didn't bother trying to debug it, since I found no way of running it via
the command line, this poses somewhat of an issue as well. How will a
user run other mods? Will EVERYTHING go in the steam "available games"
menu? This itself is a concern for me the way that steam works; how that
everything is cached multiple times. CS + TFC + DMC + HL itself inside
steam use 600mb+ more than they do with standalone "old" non-steam hl!
Because content is duplicated, and there is a cache!

Installing a mod into one of this is also an issue. I know it can be
done, as Alfred showed me how. (simply copy the mod into one of the
cache folders, and add -game mod_dir in the advanced options of that
game to run it) Will this be the case for ALL MODs? This troubles me,
especially at how much trouble the average, computer/gaming 'noob' has
in installing a regular mod!

So what does this mean for us modders? Are we going to have to go
through extra steps to make our mods function, and waste space etc?
I'm having trouble wording this so it makes more sense. Grr.

As for debugging; if we will have to run through steam, how will we go
about debugging the mod then? Will it still run standalone?

Imo, steam is good in some aspects, but horribly, horribly designed in
others. I hope all of this is different for non-beta than what I've
discovered already.


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